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bvisness posted Oct 26 '19 at 7:01 pm
Hey, I am on my second playthrough of the game and found a couple broken doors when retreading old ground.

First of all, the back door out of this tree and water puzzle (which I believe goes back to the central garden) is closed, but cuts to an empty void when I walk into the doorway:

https://youtu.be/y2ZA_vmhG5g

After triggering that, a short while later walking from the blue gears/w
recent by bvisness  ·  Nov 4 '19 at 3:25 pm
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--Version 1.0.24.12275 (Epic Games Store)---

-Features-

Re-enabled Bug Reporter on Epic/Itch version of the game, allowing users to more easily report bugs.
-Bug Fixes-

Fixed serious Z-Fighting around portals, especially around doors
Fixed Cube Drop Indicators displaying incorrectly across the game after interactions with portals
Fixed Door frame light leaks through door when standin
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triremerufus posted Oct 28 '19 at 12:07 am
There's a room with yellow water and big blocks in each axis a few rooms after placing the 6th hypercube. If I'm reading the puzzle right, you turn on a white toggle barrier to get the water to the yellow side of a yellow/green, which is meant to then drop on to an orange/purple, be redirected with the remaining two yellow blocks, then run over the red/blue to the water wheel. In my instance, the
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marcuf posted Oct 24 '19 at 2:24 am
Hi, first of all. Game looks awesome. Congrats!

My problem is simple. I don´t see cubes. None.

My computer:

intel core i5-4210U @ 2.40Ghz
4Gb RAM
windows 10, 64 bits

Thanxs, guys!

bug
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I hope it's Ok to link a post from the game's own subreddit here. The source video is on my iPad and I'm writing from my computer right now (You could say I'm a bit lazy to reupload the video).

This happened to me twice after the Blue and Green levels, where you seed the garden with the Technicolor cube (apologies for the misnomer), and leave for the next level.

Here's my other post on
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davehall17 posted Oct 23 '19 at 9:27 pm


If you move fast enough, it is possible to drop the blue cube on the switch and make it to the other side of the barrier before it activates. After that it is not possible to deactivate the barrier because the switch is on the other side.

The game also saved so if I restore my previous progress I still have the same problem.


5db0b6a2f0c13
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Release date: October 23rd

Updates:

Fixed issue where certain Nvidia Graphics Cards would not display edges properly.
Fixed Solid State Collider not correctly world wrapping
Known Issues

Serious Z-Fighting around portals, especially around doors
Cube drop indicators display incorrectly across the game after interactions with portals.
Door frame light leaks through door when standing
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anttimass posted Oct 22 '19 at 12:40 am
Hei! Looks like a great game! Only one problem is I can not see the box.
Running on Windows 10 64bit Lenovo i5-5200 CPU @ 2.20 GHz
8 GB RAM, Intel HD Graphics 5500 driver version 20.19.15.4624
How to fix? Best wishes AM


5dae3f86b8851
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Hey, Mr. Chyr! Was having a wonderful time with your game...completed all six main areas and had progressed approximately 2 or 3 puzzle areas after that (I remember a specific area where I had to grow a tree to use as a platform to move to the left and carry a cube to open a door there), when my computer hard-locked and it appears my save game was corrupted.

I'm a Unity dev myself, so I broug
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Tutorial hint graphics for clicking the gamepad sticks appear to be missing, which makes tutorial hints look like this:
To reproduce:

Bind a control that has a tutorial hint to clicking one of the gamepad sticks. A concrete example would be to bind "change gravity" to clicking the right stick.
Start a new game with the gamepad to see tutorial hints.
Note: I already posted this on Twi
5dac9690902da
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Mihai posted Oct 19 '19 at 7:54 pm
Hi! Here's some issues I found. I'm using a RX480 8GB, AMD Software 19.9.2 Windows 10 1903 64 bit, graphics settings 14 (trying to avoid annoying flickering lines).

Duplicate box

Flickering textures

Later edit:
Go-through walls and stairs 1

Go-through walls and stairs 2 (0:40, 1:06)

Go-through stairs

Sometimes, perhaps due to high speed/multiple collisions, the box
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Version 1.0.16.12106

Release date: October

Updates:

Fix level geometry in World 001
Fix case where touch gesture prompt could be displayed over the menu
Improved MobiusPost continuous world space tracking.
Fixed portal position and z-fighting for W044 entrance doors
Made the rainbow god cube use continuous world position for the rainbow effect.
Fix for random bits of floating geomet
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Version 1.0.4.11921
Release date: October 12, 2019

Updates

Improved architecture in secret areas
AV object in World_001 is now the correct color of blue
Known Issues

Music in the 800 series levels onwards needs polish.
Music in the final ending sequence needs polish and timing.
Music after AV sequences does not always play properly
"reset" should go to the autodetected setting i
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