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Hi,

I've run into the same error a couple of times now.

My first play through the game I got to where I had completed the purple level, but when putting in the purple world-building cube the purple tree is created but the world isn't created. I can't progress further from that point without the purple world being built.

Additionally, I can't save the game at that point. The last save
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I hope I don't come off too negative with all these bug reports; I am just playing a lot of this game!!

The zig-zag tetromino in the final tetromino puzzle reliably stops too early while I am dropping it into place. Rotating gravity out and back again causes it to go where it belongs.

Example:

https://youtu.be/VyKi23khfZU?t=2526

I could have sworn I encountered this at some other
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obitow posted Oct 21 '19 at 8:37 am
Hi!

First of all, congratulations to the whole team for this amazing game. I finished this weekend and loved it.

But unfortunately I had several random crashes during my playtime.

This is my system:


Sorry to make this report so vague, but I really didn't notice anything in common between the crashes. Maybe there are some debug logs I can upload to help investigate this?


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dirib posted Oct 20 '19 at 7:28 pm
I was confused near the very beginning of the game. I think there is a box that is invisible that should be visible (based on polygon's preview of a beta build).

Here is a picture of me holding the invisible box:


My game version is 1.0.23.12156 .

My basic computer specs are:

Processor Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
Video Card (primary) NVIDIA GeForce GTX 1060 6GB
Vi
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spentax posted Dec 28 '19 at 1:10 pm
Areas discovered: 2

I am here: level?

I have:

released the sphere
unlocked the yellow blocker to allow the sphere to pass
run the sphere all the way
grabbed the new/black cube up to the tree
then nothing
What am I missing?


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WGC posted Oct 26 '19 at 7:31 am
Your game is so beautiful, William, congratulations.

I am stuck in a blue waterfall stairs area and have accidentally dropped two of the three blue cubes INTO the water mill glassed-in section and now they are INSIDE the glass water mill area. Is there a way to get them out or is this a bug? I’m dying - do not want to have to restart game and lose progress. Any help appreciated - thank
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Henri posted Nov 19 '19 at 3:48 pm
Salut. Je pense que le jeu est vraiment génial, William. C'est extraordinaire. J'ai atteint un niveau que je ne comprends pas. J'ai posté 3 photos à titre d'exemples. Dans cet endroit, je ne vois pas où je dois agir. Merci et félicitations au concepteur de jeu. Henri





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I've been so anxious to play Manifold Garden that I forgot to double check the requirements. My poor old Alienware M11xR2 doesn't have the memory (6G) or graphics (GeForce GT 335M) to even meet the minimum.

I bought it anyway.

I'll just have to find a friend with a better computer.

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--Manifold Garden -tvOS - 1.0.29.12829 (Apple Arcade)--
Release date: December 20th

Improvements


Linemesh from 071 rainbow tree is rainbow colored
Water Faucet uses updated asset
Color Change Beams use triangular graphics
071 uses improved dark ooze
New music is used in 072
Overall improvements to performance and optimization.
Bug Fixes

Fixed issue with dimensional collapse vanish
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--Manifold Garden - macOS - 1.0.29.12830 (Apple Arcade)--
Release date: December 20th

Improvements


Linemesh from 071 rainbow tree is rainbow
Water Faucet uses Updated Asset
Color Change Beams use Triangular Graphics
071 uses improved dark ooze
New music is used in 072
Overall improvements to performance and optimization.
Bug Fixes

macOS - Icon complies with guidelines
Fixed issue
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--Manifold Garden - iOS - 1.0.29.12829 (Apple Arcade)--
Release date: December 20th

Improvements

Linemesh from 071 rainbow tree is rainbow colored
Water faucet uses updated asset
Color change beams use triangular graphics
071 uses improved dark ooze
New music is used in 072
Overall improvements to performance and optimization.
Bug Fixes

iOS - Improved controls for iPad users
iOS -Pe
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--Manifold Garden - 1.0.29.12781 (Epic Games Store)--

Release date: December 11th

Improvements

Line mesh in ending area’s Rainbow Tree now uses rainbow material
Water Faucet now uses updated asset
Ending level uses improved dark ooze
New music is used in ending puzzle
Overall improvements to performance and optimization.
Bug Fixes

Fixed dimensional collapse vanishing after
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bvisness posted Nov 4 '19 at 3:41 pm
A couple times while speedrunning the game, I have encountered cubes that I couldn't pick up. I have encountered two in first area of the game, and haven't played further to see if it happens in other areas (mainly because it prevents me from getting out!)

Here is video of one such occurrence. I can't pick up one of the blue cubes at the end, even though I am clicking directly on it and its n
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The reason I ask is because due to my epic game account being hacked, and its country and account name being changed, I cannot buy manifold garden until epic games can secure my account and return it to me. I was really looking forward to playing it, but having it only available through a game platform that is having a lot of hacking issues is kind of infuriating.

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Anan posted Nov 3 '19 at 2:42 pm
In my first play-through, after completing the columnar building with 'diving boards' that face each other across the center, I triggered the exit door. It appeared to open but I couldn't get through, not on floor, walls, nor ceiling. In sum, it was functionally closed though visually open. I saved and returned to that point, at which time I had no difficulty walking through the open door to the
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bvisness posted Oct 26 '19 at 7:01 pm
Hey, I am on my second playthrough of the game and found a couple broken doors when retreading old ground.

First of all, the back door out of this tree and water puzzle (which I believe goes back to the central garden) is closed, but cuts to an empty void when I walk into the doorway:

https://youtu.be/y2ZA_vmhG5g

After triggering that, a short while later walking from the blue gears/w
recent by bvisness  ·  Nov 4 '19 at 3:25 pm
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--Version 1.0.24.12275 (Epic Games Store)---

-Features-

Re-enabled Bug Reporter on Epic/Itch version of the game, allowing users to more easily report bugs.
-Bug Fixes-

Fixed serious Z-Fighting around portals, especially around doors
Fixed Cube Drop Indicators displaying incorrectly across the game after interactions with portals
Fixed Door frame light leaks through door when standin
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triremerufus posted Oct 28 '19 at 12:07 am
There's a room with yellow water and big blocks in each axis a few rooms after placing the 6th hypercube. If I'm reading the puzzle right, you turn on a white toggle barrier to get the water to the yellow side of a yellow/green, which is meant to then drop on to an orange/purple, be redirected with the remaining two yellow blocks, then run over the red/blue to the water wheel. In my instance, the
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marcuf posted Oct 24 '19 at 2:24 am
Hi, first of all. Game looks awesome. Congrats!

My problem is simple. I don´t see cubes. None.

My computer:

intel core i5-4210U @ 2.40Ghz
4Gb RAM
windows 10, 64 bits

Thanxs, guys!

bug
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I hope it's Ok to link a post from the game's own subreddit here. The source video is on my iPad and I'm writing from my computer right now (You could say I'm a bit lazy to reupload the video).

This happened to me twice after the Blue and Green levels, where you seed the garden with the Technicolor cube (apologies for the misnomer), and leave for the next level.

Here's my other post on
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davehall17 posted Oct 23 '19 at 9:27 pm


If you move fast enough, it is possible to drop the blue cube on the switch and make it to the other side of the barrier before it activates. After that it is not possible to deactivate the barrier because the switch is on the other side.

The game also saved so if I restore my previous progress I still have the same problem.


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Release date: October 23rd

Updates:

Fixed issue where certain Nvidia Graphics Cards would not display edges properly.
Fixed Solid State Collider not correctly world wrapping
Known Issues

Serious Z-Fighting around portals, especially around doors
Cube drop indicators display incorrectly across the game after interactions with portals.
Door frame light leaks through door when standing
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anttimass posted Oct 22 '19 at 12:40 am
Hei! Looks like a great game! Only one problem is I can not see the box.
Running on Windows 10 64bit Lenovo i5-5200 CPU @ 2.20 GHz
8 GB RAM, Intel HD Graphics 5500 driver version 20.19.15.4624
How to fix? Best wishes AM


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Hey, Mr. Chyr! Was having a wonderful time with your game...completed all six main areas and had progressed approximately 2 or 3 puzzle areas after that (I remember a specific area where I had to grow a tree to use as a platform to move to the left and carry a cube to open a door there), when my computer hard-locked and it appears my save game was corrupted.

I'm a Unity dev myself, so I broug
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Tutorial hint graphics for clicking the gamepad sticks appear to be missing, which makes tutorial hints look like this:
To reproduce:

Bind a control that has a tutorial hint to clicking one of the gamepad sticks. A concrete example would be to bind "change gravity" to clicking the right stick.
Start a new game with the gamepad to see tutorial hints.
Note: I already posted this on Twi
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Mihai posted Oct 19 '19 at 7:54 pm
Hi! Here's some issues I found. I'm using a RX480 8GB, AMD Software 19.9.2 Windows 10 1903 64 bit, graphics settings 14 (trying to avoid annoying flickering lines).

Duplicate box

Flickering textures

Later edit:
Go-through walls and stairs 1

Go-through walls and stairs 2 (0:40, 1:06)

Go-through stairs

Sometimes, perhaps due to high speed/multiple collisions, the box
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Version 1.0.16.12106

Release date: October

Updates:

Fix level geometry in World 001
Fix case where touch gesture prompt could be displayed over the menu
Improved MobiusPost continuous world space tracking.
Fixed portal position and z-fighting for W044 entrance doors
Made the rainbow god cube use continuous world position for the rainbow effect.
Fix for random bits of floating geomet
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Version 1.0.4.11921
Release date: October 12, 2019

Updates

Improved architecture in secret areas
AV object in World_001 is now the correct color of blue
Known Issues

Music in the 800 series levels onwards needs polish.
Music in the final ending sequence needs polish and timing.
Music after AV sequences does not always play properly
"reset" should go to the autodetected setting i
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