Known Bugs and Updates
Patch Notes: Manifold Garden -tvOS - 1.0.29.12829 (Apple Arcade)

--Manifold Garden -tvOS - 1.0.29.12829 (Apple Arcade)--

Release date: December 20th

Improvements

  • Linemesh from 071 rainbow tree is rainbow colored
  • Water Faucet uses updated asset
  • Color Change Beams use triangular graphics
  • 071 uses improved dark ooze
  • New music is used in 072
  • Overall improvements to performance and optimization.

Bug Fixes

  • Fixed issue with dimensional collapse vanishing after raymarching sequence.
  • Fixed issue with 001 AV not appearing.
  • Fixed issue with mandala teleport breaking and sending players to mysterious, broken spaces.
  • Fixed and proofread localization
  • Fixed issue with portals not rendering properly.
  • Fixed portal smear
  • Fixed Z-Fighting on doors
  • Streams of water no longer vanish when landing on a tetromino
  • Fixed issues where cube drop indicators duplicate when moving through portals
  • Issue where cubes rotate through portals in World 057
  • Optimized and simplified AVs in all Dark Cube levels for low-end devices.
  • Player is sent to the incorrect area after entering the Mandala Teleport Room in World 002.
  • Fixed issue where player could clip through the backside of a portal.
  • Fixed issue where rain sounds do not play properly in Dark Mode.
  • Fixed issue where line activation sounds did not play properly.

Known Issues

  • Certain block convertors are not solid and can be clipped through
  • Hang when deleting all saved games
  • Graphical issues when moving a cube between large portals. The player can clip "backwards" through certain portals, allowing access to secret areas.
--Manifold Garden -tvOS - 1.0.29.12829 (Apple Arcade)-- --------------------------------------------------------- Release date: December 20th **Improvements ** - Linemesh from 071 rainbow tree is rainbow colored - Water Faucet uses updated asset - Color Change Beams use triangular graphics - 071 uses improved dark ooze - New music is used in 072 - Overall improvements to performance and optimization. **Bug Fixes** - Fixed issue with dimensional collapse vanishing after raymarching sequence. - Fixed issue with 001 AV not appearing. - Fixed issue with mandala teleport breaking and sending players to mysterious, broken spaces. - Fixed and proofread localization - Fixed issue with portals not rendering properly. - Fixed portal smear - Fixed Z-Fighting on doors - Streams of water no longer vanish when landing on a tetromino - Fixed issues where cube drop indicators duplicate when moving through portals - Issue where cubes rotate through portals in World 057 - Optimized and simplified AVs in all Dark Cube levels for low-end devices. - Player is sent to the incorrect area after entering the Mandala Teleport Room in World 002. - Fixed issue where player could clip through the backside of a portal. - Fixed issue where rain sounds do not play properly in Dark Mode. - Fixed issue where line activation sounds did not play properly. **Known Issues** - Certain block convertors are not solid and can be clipped through - Hang when deleting all saved games - Graphical issues when moving a cube between large portals. The player can clip "backwards" through certain portals, allowing access to secret areas.
edited Jan 7 '20 at 6:34 pm
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