--Manifold Garden - iOS - 1.0.29.12829 (Apple Arcade)--
Release date: December 20th
Improvements
- Linemesh from 071 rainbow tree is rainbow colored
- Water faucet uses updated asset
- Color change beams use triangular graphics
- 071 uses improved dark ooze
- New music is used in 072
- Overall improvements to performance and optimization.
Bug Fixes
- iOS - Improved controls for iPad users
- iOS -Performance profile defined for iPad Mini 5
- iOS - Players can now remap controls on touch devices.
- iOS - Fixed issue with windows not rendering properly in Water/Portals level.
- iOS - Highlight on cubes can often miss the actual cube intended to be collected that is being focused on
- iOS - After completing the game, teleporting with the mandala cubes may cause issues with worlds
- Fixed issue with Dimensional Collapse vanishing after raymarching sequence.
- Fixed issue with 001 AV not appearing.
- Fixed issue with mandala teleport breaking and sending players to mysterious, broken spaces.
- Fixed and proofread localization
- Fixed issue with portals not rendering properly.
- Fixed Portal Smear
- Fixed Z-Fighting on doors
- Streams of water no longer vanish when landing on a tetromino
- Fixed issues where cube drop indicators duplicate when moving through portals
- Issue where cubes rotate through portals in World 057
- Optimized and simplified AVs in all Dark Cube levels for low-end devices.
- Player is sent to the incorrect area after entering the Mandala Teleport Room in World 002.
- Fixed issue where player could clip through the backside of a portal.
- Fixed issue where rain sounds do not play properly in Dark Mode.
- Fixed issue where line activation sounds did not play properly.
Known Issues
- Certain block convertors are not solid and can be clipped through
- Hang when deleting all saved games
- Graphical issues when moving a cube between large portals. The player can clip "backwards" through certain portals, allowing access to secret areas.
--Manifold Garden - iOS - 1.0.29.12829 (Apple Arcade)--
-------------------------------------------------------
Release date: December 20th
**Improvements**
- Linemesh from 071 rainbow tree is rainbow colored
- Water faucet uses updated asset
- Color change beams use triangular graphics
- 071 uses improved dark ooze
- New music is used in 072
- Overall improvements to performance and optimization.
**Bug Fixes**
- iOS - Improved controls for iPad users
- iOS -Performance profile defined for iPad Mini 5
- iOS - Players can now remap controls on touch devices.
- iOS - Fixed issue with windows not rendering properly in Water/Portals level.
- iOS - Highlight on cubes can often miss the actual cube intended to be collected that is being focused on
- iOS - After completing the game, teleporting with the mandala cubes may cause issues with worlds
- Fixed issue with Dimensional Collapse vanishing after raymarching sequence.
- Fixed issue with 001 AV not appearing.
- Fixed issue with mandala teleport breaking and sending players to mysterious, broken spaces.
- Fixed and proofread localization
- Fixed issue with portals not rendering properly.
- Fixed Portal Smear
- Fixed Z-Fighting on doors
- Streams of water no longer vanish when landing on a tetromino
- Fixed issues where cube drop indicators duplicate when moving through portals
- Issue where cubes rotate through portals in World 057
- Optimized and simplified AVs in all Dark Cube levels for low-end devices.
- Player is sent to the incorrect area after entering the Mandala Teleport Room in World 002.
- Fixed issue where player could clip through the backside of a portal.
- Fixed issue where rain sounds do not play properly in Dark Mode.
- Fixed issue where line activation sounds did not play properly.
**Known Issues**
- Certain block convertors are not solid and can be clipped through
- Hang when deleting all saved games
- Graphical issues when moving a cube between large portals.
The player can clip "backwards" through certain portals, allowing access to secret areas.
edited Jan 7 '20 at 6:45 pm