Known Bugs and Updates
Patch Notes: Version 1.0.29.12781 (Epic Games Store)

--Manifold Garden - 1.0.29.12781 (Epic Games Store)--

Release date: December 11th

Improvements

  • Line mesh in ending area’s Rainbow Tree now uses rainbow material
  • Water Faucet now uses updated asset
  • Ending level uses improved dark ooze
  • New music is used in ending puzzle
  • Overall improvements to performance and optimization.

Bug Fixes

  • Fixed dimensional collapse vanishing after raymarching sequence.
  • Fixed 001 audio visual object not appearing.
  • Fixed issue with mandala teleport breaking and sending players to random spaces
  • Fixed and proofread minor issues with localization
  • Fixed issue that caused portals to not render properly
  • Fixed Z-Fighting on doors
  • Streams of water no longer vanish when landing on a tetromino
  • Fixed cube shadows duplicating when moving through portals
  • Fixed cubes rotating when going through portals in World 057
  • Optimized and simplified av in all Dark Cube levels for low-end devices.
  • Player is no longer sent to the incorrect area after entering the - Mandala Teleport Room in World 002.

Known Issues

  • The base of some color change beams are not solid and can be clipped through
  • Graphical issues when moving a cube between large portals.
  • Player can clip through the sides of certain doors
  • Color Change Beams use triangular shape
**--Manifold Garden - 1.0.29.12781 (Epic Games Store)--** **Release date:** December 11th **Improvements** - Line mesh in ending area’s Rainbow Tree now uses rainbow material - Water Faucet now uses updated asset - Ending level uses improved dark ooze - New music is used in ending puzzle - Overall improvements to performance and optimization. **Bug Fixes** - Fixed dimensional collapse vanishing after raymarching sequence. - Fixed 001 audio visual object not appearing. - Fixed issue with mandala teleport breaking and sending players to random spaces - Fixed and proofread minor issues with localization - Fixed issue that caused portals to not render properly - Fixed Z-Fighting on doors - Streams of water no longer vanish when landing on a tetromino - Fixed cube shadows duplicating when moving through portals - Fixed cubes rotating when going through portals in World 057 - Optimized and simplified av in all Dark Cube levels for low-end devices. - Player is no longer sent to the incorrect area after entering the - Mandala Teleport Room in World 002. **Known Issues** - The base of some color change beams are not solid and can be clipped through - Graphical issues when moving a cube between large portals. - Player can clip through the sides of certain doors - Color Change Beams use triangular shape
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