Bug Reports

Found a bug? why not report it here?

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williamchyr posted Nov 5 '19 at 9:35 pm
Guidelines for submitting bug reports.

Method 1 - In-Game Bug Reporter
This method ONLY works on the Windows version of the game.

There is an in-game bug reporter. Hit F7 to bring it up. Fill out the information shown.



Your report will be sent to us and will include your hardware specs as well as a screenshot.

This is the preferred method for submitting bugs.

Metho
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williamchyr posted Nov 4 '19 at 10:07 pm
For Windows:

C:\Users\USERNAME\AppData\LocalLow\William Chyr Studio\Manifold Garden\Saves

The saves should be named:

SaveSlot1.data
SaveSlot2.data
SaveSlot3.data

and so on.

For MacOS:

/Users/USERNAME/Library/Containers/garden.manifold.manifoldgardenmacos/Data/Library/Application Support/garden.manifold.manifoldgardenmacos

You might see a folder with a name l
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baxtersmalls posted 1 day ago at 11:49 pm
I’m stuck in a tree. I jumped into it and now cants get close enough to anything to change gravity directions. I’m just stuck in a yellow tree. I stupidly saved because I didn’t realize it wasn’t going to give me an option of choosing a different save slot. Please help, I don’t want to start all over!



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HHh posted Nov 20 at 6:49 am
Downloaded the game yesterday for iOS 14. I played a fair bit of it throughout the afternoon and got a little bit past the blue world. I closed the game and opened it again this morning and now my only option on the menu is to make a new game.

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natebw posted Sep 11 at 1:23 am
I am not entirely sure if this is a bug, but I think so. I am in the the water/portal level. The first blue box I plucked from the blue block tree fell UP to the ceiling and is stuck there. Now I need one more box to direct the water to the waterwheel. I cannot interact with the blue box on the ceiling and it will not fall down. I also cannot get it to regen on the tree.

Is there a way to re
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I hope I don't come off too negative with all these bug reports; I am just playing a lot of this game!!

The zig-zag tetromino in the final tetromino puzzle reliably stops too early while I am dropping it into place. Rotating gravity out and back again causes it to go where it belongs.

Example:

https://youtu.be/VyKi23khfZU?t=2526

I could have sworn I encountered this at some other
recent by williamchyr  ·  Jan 17 at 2:17 am
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obitow posted Oct 21 '19 at 8:37 am
Hi!

First of all, congratulations to the whole team for this amazing game. I finished this weekend and loved it.

But unfortunately I had several random crashes during my playtime.

This is my system:


Sorry to make this report so vague, but I really didn't notice anything in common between the crashes. Maybe there are some debug logs I can upload to help investigate this?


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recent by williamchyr  ·  Jan 17 at 2:12 am
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dirib posted Oct 20 '19 at 7:28 pm
I was confused near the very beginning of the game. I think there is a box that is invisible that should be visible (based on polygon's preview of a beta build).

Here is a picture of me holding the invisible box:


My game version is 1.0.23.12156 .

My basic computer specs are:

Processor Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
Video Card (primary) NVIDIA GeForce GTX 1060 6GB
Vi
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recent by williamchyr  ·  Jan 17 at 2:04 am
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spentax posted Dec 28 '19 at 1:10 pm
Areas discovered: 2

I am here: level?

I have:

released the sphere
unlocked the yellow blocker to allow the sphere to pass
run the sphere all the way
grabbed the new/black cube up to the tree
then nothing
What am I missing?


recent by williamchyr  ·  Jan 17 at 1:59 am
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bvisness posted Nov 4 '19 at 3:41 pm
A couple times while speedrunning the game, I have encountered cubes that I couldn't pick up. I have encountered two in first area of the game, and haven't played further to see if it happens in other areas (mainly because it prevents me from getting out!)

Here is video of one such occurrence. I can't pick up one of the blue cubes at the end, even though I am clicking directly on it and its n
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Anan posted Nov 3 '19 at 2:42 pm
In my first play-through, after completing the columnar building with 'diving boards' that face each other across the center, I triggered the exit door. It appeared to open but I couldn't get through, not on floor, walls, nor ceiling. In sum, it was functionally closed though visually open. I saved and returned to that point, at which time I had no difficulty walking through the open door to the
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bvisness posted Oct 26 '19 at 7:01 pm
Hey, I am on my second playthrough of the game and found a couple broken doors when retreading old ground.

First of all, the back door out of this tree and water puzzle (which I believe goes back to the central garden) is closed, but cuts to an empty void when I walk into the doorway:

https://youtu.be/y2ZA_vmhG5g

After triggering that, a short while later walking from the blue gears/w
recent by bvisness  ·  Nov 4 '19 at 3:25 pm
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triremerufus posted Oct 28 '19 at 12:07 am
There's a room with yellow water and big blocks in each axis a few rooms after placing the 6th hypercube. If I'm reading the puzzle right, you turn on a white toggle barrier to get the water to the yellow side of a yellow/green, which is meant to then drop on to an orange/purple, be redirected with the remaining two yellow blocks, then run over the red/blue to the water wheel. In my instance, the
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marcuf posted Oct 24 '19 at 2:24 am
Hi, first of all. Game looks awesome. Congrats!

My problem is simple. I don´t see cubes. None.

My computer:

intel core i5-4210U @ 2.40Ghz
4Gb RAM
windows 10, 64 bits

Thanxs, guys!

bug
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I hope it's Ok to link a post from the game's own subreddit here. The source video is on my iPad and I'm writing from my computer right now (You could say I'm a bit lazy to reupload the video).

This happened to me twice after the Blue and Green levels, where you seed the garden with the Technicolor cube (apologies for the misnomer), and leave for the next level.

Here's my other post on
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davehall17 posted Oct 23 '19 at 9:27 pm


If you move fast enough, it is possible to drop the blue cube on the switch and make it to the other side of the barrier before it activates. After that it is not possible to deactivate the barrier because the switch is on the other side.

The game also saved so if I restore my previous progress I still have the same problem.


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anttimass posted Oct 22 '19 at 12:40 am
Hei! Looks like a great game! Only one problem is I can not see the box.
Running on Windows 10 64bit Lenovo i5-5200 CPU @ 2.20 GHz
8 GB RAM, Intel HD Graphics 5500 driver version 20.19.15.4624
How to fix? Best wishes AM


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Hey, Mr. Chyr! Was having a wonderful time with your game...completed all six main areas and had progressed approximately 2 or 3 puzzle areas after that (I remember a specific area where I had to grow a tree to use as a platform to move to the left and carry a cube to open a door there), when my computer hard-locked and it appears my save game was corrupted.

I'm a Unity dev myself, so I broug
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Tutorial hint graphics for clicking the gamepad sticks appear to be missing, which makes tutorial hints look like this:
To reproduce:

Bind a control that has a tutorial hint to clicking one of the gamepad sticks. A concrete example would be to bind "change gravity" to clicking the right stick.
Start a new game with the gamepad to see tutorial hints.
Note: I already posted this on Twi
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Mihai posted Oct 19 '19 at 7:54 pm
Hi! Here's some issues I found. I'm using a RX480 8GB, AMD Software 19.9.2 Windows 10 1903 64 bit, graphics settings 14 (trying to avoid annoying flickering lines).

Duplicate box

Flickering textures

Later edit:
Go-through walls and stairs 1

Go-through walls and stairs 2 (0:40, 1:06)

Go-through stairs

Sometimes, perhaps due to high speed/multiple collisions, the box
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