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Guidelines for submitting bug reports.

Method 1 - In-Game Bug Reporter
This method ONLY works on the Windows version of the game.

There is an in-game bug reporter. Hit F7 to bring it up. Fill out the information shown.

Your report will be sent to us and will include your hardware specs as well as a screenshot.

This is the preferred method for submitting bugs.

williamchyr posted Nov 4 at 10:07 pm
For Windows:

C:\Users\USERNAME\AppData\LocalLow\William Chyr Studio\Manifold Garden\Saves

The saves should be named:

and so on.

For MacOS:

/Users/USERNAME/Library/Containers/garden.manifold.manifoldgardenmacos/Data/Library/Application Support/garden.manifold.manifoldgardenmacos

You might see a folder with a name l
--Manifold Garden - (Epic Games Store)--

Release date: December 11th


Line mesh in ending area’s Rainbow Tree now uses rainbow material
Water Faucet now uses updated asset
Ending level uses improved dark ooze
New music is used in ending puzzle
Overall improvements to performance and optimization.
Bug Fixes

Fixed dimensional collapse vanishing after
I hope I don't come off too negative with all these bug reports; I am just playing a lot of this game!!

The zig-zag tetromino in the final tetromino puzzle reliably stops too early while I am dropping it into place. Rotating gravity out and back again causes it to go where it belongs.


I could have sworn I encountered this at some other
recent by drweenis  ·  Dec 1 at 9:32 pm
Has anyone else noticed an issue with area 6 where the large green/yellow block and the purple/orange block do not touch which seems to make it impossible to get the yellow water to the water wheel with only 3 blocks. See attached screenshot. Also attached screenshot of game save to show point in the game.

recent by drweenis  ·  Dec 1 at 9:20 pm
dirib posted Oct 20 at 7:28 pm
I was confused near the very beginning of the game. I think there is a box that is invisible that should be visible (based on polygon's preview of a beta build).

Here is a picture of me holding the invisible box:

My game version is .

My basic computer specs are:

Processor Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
Video Card (primary) NVIDIA GeForce GTX 1060 6GB
recent by dirib  ·  Nov 23 at 2:31 am
Henri posted Nov 19 at 3:48 pm
Salut. Je pense que le jeu est vraiment génial, William. C'est extraordinaire. J'ai atteint un niveau que je ne comprends pas. J'ai posté 3 photos à titre d'exemples. Dans cet endroit, je ne vois pas où je dois agir. Merci et félicitations au concepteur de jeu. Henri

ZAPZ posted Nov 3 at 9:30 am
Apple TV A1842
tvOS 13.0

Great game (beautiful) i have been having a lot of fun. unfortunately if i quit and restart the program goes back to my very first save right at the beginning of the game despite me having saved a dozen times. Also i can't seem to save in a different slot.

recent by ZAPZ  ·  Nov 17 at 8:39 am
bvisness posted Nov 4 at 3:41 pm
A couple times while speedrunning the game, I have encountered cubes that I couldn't pick up. I have encountered two in first area of the game, and haven't played further to see if it happens in other areas (mainly because it prevents me from getting out!)

Here is video of one such occurrence. I can't pick up one of the blue cubes at the end, even though I am clicking directly on it and its n
recent by thatkevinwong  ·  Nov 6 at 12:09 am
The reason I ask is because due to my epic game account being hacked, and its country and account name being changed, I cannot buy manifold garden until epic games can secure my account and return it to me. I was really looking forward to playing it, but having it only available through a game platform that is having a lot of hacking issues is kind of infuriating.

recent by thatkevinwong  ·  Nov 5 at 11:18 pm
In my first play-through, after completing the columnar building with 'diving boards' that face each other across the center, I triggered the exit door. It appeared to open but I couldn't get through, not on floor, walls, nor ceiling. In sum, it was functionally closed though visually open. I saved and returned to that point, at which time I had no difficulty walking through the open door to the
recent by thatkevinwong  ·  Nov 5 at 11:16 pm
Hey, I am on my second playthrough of the game and found a couple broken doors when retreading old ground.

First of all, the back door out of this tree and water puzzle (which I believe goes back to the central garden) is closed, but cuts to an empty void when I walk into the doorway:

After triggering that, a short while later walking from the blue gears/w
recent by bvisness  ·  Nov 4 at 3:25 pm
--Version (Epic Games Store)---


Re-enabled Bug Reporter on Epic/Itch version of the game, allowing users to more easily report bugs.
-Bug Fixes-

Fixed serious Z-Fighting around portals, especially around doors
Fixed Cube Drop Indicators displaying incorrectly across the game after interactions with portals
Fixed Door frame light leaks through door when standin
triremerufus posted Oct 28 at 12:07 am
There's a room with yellow water and big blocks in each axis a few rooms after placing the 6th hypercube. If I'm reading the puzzle right, you turn on a white toggle barrier to get the water to the yellow side of a yellow/green, which is meant to then drop on to an orange/purple, be redirected with the remaining two yellow blocks, then run over the red/blue to the water wheel. In my instance, the
recent by triremerufus  ·  Oct 30 at 3:45 am
marcuf posted Oct 24 at 2:24 am
Hi, first of all. Game looks awesome. Congrats!

My problem is simple. I don´t see cubes. None.

My computer:

intel core i5-4210U @ 2.40Ghz
windows 10, 64 bits

Thanxs, guys!

recent by williamchyr  ·  Oct 28 at 10:16 pm
I hope it's Ok to link a post from the game's own subreddit here. The source video is on my iPad and I'm writing from my computer right now (You could say I'm a bit lazy to reupload the video).

This happened to me twice after the Blue and Green levels, where you seed the garden with the Technicolor cube (apologies for the misnomer), and leave for the next level.

Here's my other post on
recent by thatkevinwong  ·  Oct 28 at 5:45 pm
WGC posted Oct 26 at 7:31 am
Your game is so beautiful, William, congratulations.

I am stuck in a blue waterfall stairs area and have accidentally dropped two of the three blue cubes INTO the water mill glassed-in section and now they are INSIDE the glass water mill area. Is there a way to get them out or is this a bug? I’m dying - do not want to have to restart game and lose progress. Any help appreciated - thank
recent by WGC  ·  Oct 27 at 6:39 pm
davehall17 posted Oct 23 at 9:27 pm

If you move fast enough, it is possible to drop the blue cube on the switch and make it to the other side of the barrier before it activates. After that it is not possible to deactivate the barrier because the switch is on the other side.

The game also saved so if I restore my previous progress I still have the same problem.

recent by davehall17  ·  Oct 25 at 7:29 pm
Release date: October 23rd


Fixed issue where certain Nvidia Graphics Cards would not display edges properly.
Fixed Solid State Collider not correctly world wrapping
Known Issues

Serious Z-Fighting around portals, especially around doors
Cube drop indicators display incorrectly across the game after interactions with portals.
Door frame light leaks through door when standing
obitow posted Oct 21 at 8:37 am

First of all, congratulations to the whole team for this amazing game. I finished this weekend and loved it.

But unfortunately I had several random crashes during my playtime.

This is my system:

Sorry to make this report so vague, but I really didn't notice anything in common between the crashes. Maybe there are some debug logs I can upload to help investigate this?

recent by HiBerke  ·  Oct 22 at 9:21 am
anttimass posted Oct 22 at 12:40 am
Hei! Looks like a great game! Only one problem is I can not see the box.
Running on Windows 10 64bit Lenovo i5-5200 CPU @ 2.20 GHz
8 GB RAM, Intel HD Graphics 5500 driver version
How to fix? Best wishes AM

recent by thatkevinwong  ·  Oct 22 at 1:29 am
Hey, Mr. Chyr! Was having a wonderful time with your game...completed all six main areas and had progressed approximately 2 or 3 puzzle areas after that (I remember a specific area where I had to grow a tree to use as a platform to move to the left and carry a cube to open a door there), when my computer hard-locked and it appears my save game was corrupted.

I'm a Unity dev myself, so I broug
recent by thatkevinwong  ·  Oct 21 at 8:21 pm
Tutorial hint graphics for clicking the gamepad sticks appear to be missing, which makes tutorial hints look like this:
To reproduce:

Bind a control that has a tutorial hint to clicking one of the gamepad sticks. A concrete example would be to bind "change gravity" to clicking the right stick.
Start a new game with the gamepad to see tutorial hints.
Note: I already posted this on Twi
recent by thatkevinwong  ·  Oct 21 at 8:17 pm
Mihai posted Oct 19 at 7:54 pm
Hi! Here's some issues I found. I'm using a RX480 8GB, AMD Software 19.9.2 Windows 10 1903 64 bit, graphics settings 14 (trying to avoid annoying flickering lines).

Duplicate box

Flickering textures

Later edit:
Go-through walls and stairs 1

Go-through walls and stairs 2 (0:40, 1:06)

Go-through stairs

Sometimes, perhaps due to high speed/multiple collisions, the box
recent by thatkevinwong  ·  Oct 21 at 8:13 pm
I've been so anxious to play Manifold Garden that I forgot to double check the requirements. My poor old Alienware M11xR2 doesn't have the memory (6G) or graphics (GeForce GT 335M) to even meet the minimum.

I bought it anyway.

I'll just have to find a friend with a better computer.


Release date: October


Fix level geometry in World 001
Fix case where touch gesture prompt could be displayed over the menu
Improved MobiusPost continuous world space tracking.
Fixed portal position and z-fighting for W044 entrance doors
Made the rainbow god cube use continuous world position for the rainbow effect.
Fix for random bits of floating geomet
Release date: October 12, 2019


Improved architecture in secret areas
AV object in World_001 is now the correct color of blue
Known Issues

Music in the 800 series levels onwards needs polish.
Music in the final ending sequence needs polish and timing.
Music after AV sequences does not always play properly
"reset" should go to the autodetected setting i
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